Ashes of Creation Dev Tracker

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Honesty and Transparency

One thing I love about Steven and the rest of the creative team is the transparency, they will admit and say they dont have something worked out and explain how they will work it out or when something isn't going to work they commit to fixing it or just say it will not work. Even though they have the testers right now in a NDA their streams show so much and they are so honest. I think this should and WILL attract the attention of MMO players and gamers in general who feel video games have gone way to corporate and got filled with suits, because it has. Coming from World of Warcraft myself Blizzard has totally given us the shaft these last few years. From hiding the sub numbers to an apparent and complete disconnect of understanding of how the players play the game and what they find as fun. I watched Stevens interview with Asmongold recently and its amazing that he was driving a car through Nevada and had everything about the game on the top of his head, and if you look at Preaches interview with Ion this past week Preach had to send his questions over so Ion would know how to answer them. This is Stevens baby. He has invested 30M dollars of his own money and sunk his lifestyle into this game. In my eyes this game can't fail, Steven won't let it. I'll be there with him the whole way making Ashes of Creation the greatest MMORPG of all time.

Appreciate the support brother.

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Honesty and Transparency

https://growjo.com/company/Intrepid_Studios

I mean literally any website assumes this:

They have 150+ employees now, and we can assume are making anywhere between 40-50m a year, so from 2019-2021 they've likely easily made 100m+

Now. With your brain- Never think again.

Lolwut

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March combat revamp?

Is the revamp the first iteration of the hybrid combat system? Or is it just tab or action combat?

The current system has both tab and action. You can swap modes with the default z hotkey. The revamp on the front end of combat will begin by incorporating greater mobility with abilities

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March combat revamp?

Taken from AoC Wikipedia:

A revamped combat system was targeted to be ready to test in the Alpha-1 March preview testing.[3] This target may have changed following the delays announced in March.[4]

Any news of that combat revamp? It is not on the new alpha schedule. Can we expect to see it soon? Any guess to what it might include?

The revamp is taking a bit longer than expected. We are still in the process of overhauling the backend of the combat and ability systems before we touch the front end components. The changes and prototypes will be rolled out slowly and in phases during and post alpha one ๐Ÿ™

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Development Update + 4K 60M Raid Boss Gameplay Footage - 12PM PT Friday, April 30, 2021

Cosmetics need to be account wide, and not this weird one time use thing. Everything else can be character wide, but the sets we're currently paying $300+ for should not be one time use.

Cosmetics can be reassigned to other characters on an account. But only ever active on one character at a time. There will also likely be a cool down for reassigning them

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Next Live Stream + Q&A Submission - Friday, April 30, 2021 at 12PM PDT

Hiya everybody! Thank you again for taking the time to share your questions for our team in this thread <3 if you didn't hear us cover your topic on stream today, it may be because we've shared an answer before, so feel free to check out more info below!

@DocFrog - Previously we've noted that while cosmetics can be used by all races, there may be slight variations to make them work with the body builds of each race.

@Karthos, @CareFreeCactus, @Sully8698 - Stay tuned for more details on naval combat and systems as we dive deeper into testing them with your help!

@Jahlon - This question regarding apartment storage and destruction was answered by the team during last month's stream Q&A.

@caedwyn - Hi back! <3 Ty for your kind words!

@Nyxxa, @AOCCrafter - Make sure you stop back by before submissions close next time to add in your question! Also please note that "reserving" a spot early in the thread doesn't make a difference on whether your question is picked - all questions in the entire thread are reviewed in order to be selected prior to the stream.

@Kerik - Looks like someone already shared a helpful answer for you on the size of the Underrealm and its associated nodes.

@Purecpu - You can check out more on where we've discussed our plans for skills here.

@Ganymed - You can check out more on where we've discussed our philosophy around mounted combat here.

@Th3 m3n - As our philosophy is that Ashes will be designed for solo players as well as large and small groups, getting your feedback on those classes and skills during testing will be crucial to our team.

@Cawub, @Lithion - Progression within your artisan class does not relate to your progression in your adventuring class.

@Powurshot, @Wilofear, @Racoono, @XenBur, @Nostra, @Asgerr, @nick10281, @Hyruler, @Crystallis, @ChaosFactor, @Missnlink, @ElfWasTaken, @TheOneTrueMailman, @MrReaper0, @MvA, @Seisure, @GoDDeathpact - Please only share one question next time as requested, and the more direct/succinct it is, the more likely it is to be selected by our team!

@MrSimSim - While our primary focus right now is on developing and releasing Ashes of Creation, previously we've noted that we do have plans for other unannounced projects in the future.

@Oriano1337 - I've replied to you a few times in previous threads on this question, namely that this would likely depend on a combination of factors, such as your team composition, level differential, corruption status, and more!

@nightsonggr - All of the land on Verra falls within at least one node's zone of influence, so any corruption that's expanding is within a node to begin with!

@KyrraDragoon - While you can read more about our plans for weather, seasons, and climate here, we haven't announced any plans to allow you to impact them for other players.

@Zetsu1211 - You can read more on our philosophy around server prime-time and events here.

@AstuWar - There are a variety of other factors that would likely come into play here as well, such as team composition, corruption status, and more.

@neuroguy - You can check out a bit more on where we've shared what gathering currently looks like for Alpha One testing here.

@Goatrek - You can check out more on our philosophy around questing and quest lines here, keeping in mind we want to keep much of this a secret to allow you to discover it yourself in-game!

@Tulvir - Keep in mind that the node will have to be at the village stage to have freeholds within its ZOI to begin with, and thus your freehold will need to be "adopted" within the ZOI of another village node if the original one is sieged. The likelihood of this will depend heavily on what nearby node development looks like, which can be extremely variable on a per-server basis - so this is likely something we'll be looking for your feedback on during testing!

@meedx - As with any and all of our systems since we are just heading into our Alpha One phase, movement will be something we continue to refine throughout testing with your feedback!

@twiggie - Looks like someone else already got you a helpful answer that owning housing will allow you to claim citizenship. In the video you're referring to, there was a bug that made this not display as intended.

@ItsMrCubix - You can check out more on where we've discussed which archetypes we plan to have available for Alpha One testing here.

@90Bubbel - As you noted, while we want to stay away from exaggerated weapons/armor, there will likely be larger weapons and armor still within realistic proportions.

@LordDelcore - You can check out more on where we've discussed our philosophy around different armor characteristics here.

@zombieinvestor - At the moment we are developing Ashes of Creation for Windows PC.

@zammwich - You can check out more on our philosophy around different types of augments here, much of which we'll be asking for your feedback on during upcoming testing.

@insomnia - The Emberstorm Dragon is currently in anyone's inventory who earned it during that time, and stay tuned for more details on when you'll be able to start seeing and using your cosmetics during testing!

@Hevel - You can check out more on our philosophy around horizontal progression vs. vertical progression of gear as it relates to things like enchantments here.

@Darkfuria - You can check out more on our philosophy around increasing boss difficulty and adaptive content here.

@Khronus - You can check out some additional thoughts on where we've more recently addressed zergs here.

@Hoozierpopz - The sheer number of nodes and their potential conflicting interests and desire for resources, all potentially managed by different players or groups of players, would seem to make this chance pretty slim. Even if large-scale conflict was limited due to some amazing brokerings of peace, I would still expect to see plenty of smaller-scale meaningful conflict between players.

@WizzyMcNasty - Looks like someone else already got you a helpful answer on how crafting will not be race or class-locked.

@Eiikko, @Temp - You can read more on our philosophy around combat, including some of our revamp plans, here.

@BCG - When they're ready ;)

@Aestin - Much of the secret lore behind Verra and the essence will be up to you to discover in-game!

@Nixal - You can check out more on where we've discussed our philosophy around server populations and merges here.

@Mordechai - Previously it's been shared that Alpha One takes place in the north west part of the map.

@Barbaros - Looks like someone else already got you a helpful answer on how players won't be able to flag on those in the same party, raid, guild, or alliance.

@Saedu - Even without DPS meters or add-ons, we plan to provide you combat data that you can filter and analyze for yourself.

@Bidoof, @skearnz, @Azherae - Stay tuned for more details on archetypes, classes, and their related skills as we dive deeper into testing!

@akabear - We'll be keeping this handy support article updated with our latest plans for test dates as we have them!

@Dreoh - Our cosmetics are designed with the help of our design team, and all items have lore that relates to the story and world of Verra - we'll be continuing to develop these items with those design principles in mind moving forward as well!

@Shironeko - You can check out more on where we've discussed our plans for parlor games here.

@SpiralMadheart - We haven't announced any plans to change archetype naming at this time (though yes, we have seen the many forum threads and comments regarding this topic that have been merged together ;) )

@Arthin - You can read a bit more on our philosophy around macros here.

@Cirrus - We haven't announced any plans to separate servers based on rulesets or types at this time.

@DioGaraa - You can read more on freehold placement here.

@lobatron - You can check out more on node sieges, including how they are declared and defended, here.

@maouw, @SirBarathon - These sound like the sort of secret things we may want to have you discover yourselves ;)

@R0nananan - You can check out a bit more on our philosophy around alts here.

@MMO420 - While we haven't announced any specific plans to migrate to UE5 at this time, we're always looking at the latest upgrades to see what makes sense for our team!

@PsychoPhobic - You can check out a bit more on our philosophy for how guild size will trade off with guild progression here.

@Happymeal2415 - You can see more on where we've discussed our potential plans for stealth here.

@WillyG - Looks like someone else already got you a helpful answer around dragons, though perhaps you'd be interested in learning more about animal husbandry down the line!

@Valox - We plan to give you options to customize your keyboard control scheme.

@froustysnoman - We covered a similar question as it relates to marriage and freeholds during our January live stream here.

@SoggyBandaid - Yes, BIG THANKS to @Asgerr for jumping in and helping provide some early answers for folks!

@SkyEyedOtter - I believe I answered this for you on Discord the other day, in that there's no need for you to be a citizen of a node if you'd rather go it alone, and there will definitely be folks who will still require the services or resources you'd like to provide!

@Justin - Looks like someone else already got you a helpful answer on our philosophy around chat bubbles.

@Lord Ravens Nest - As you noted, there will likely be certain filters that catch content that would violate our community guidelines, and players may receive additional moderation action if they try to bypass these.

@Kegger - You can check out a bit more about respawn lore here, including how killing green/non-combatant players will make you corrupt, thus dampening your stats and causing you to respawn at random locations rather than regular spawn points.

@Lyon - We definitely have some cool ideas for contests moving forward, and I'm also a fan of any that allow folks to have an impact on things in-game!

@K1ng0fW4r - Looks like someone else already got you some helpful info on what stables do here.

@Texaslizard - Looks like I've shared an answer on this one for you in the past several Q&A threads - while we've noted that you may have NPCs work on your behalf in places like player stalls and in your tavern, we haven't announced any details on customization!

@FastLoaf - Looks like someone else already shared a helpful answer with more details on how flagging works!

@GrandSerpent - That might depend more on the creature's level rather than its size, unless it was a world boss. Sometimes scary things come in small packages!

@dejavu - We haven't announced any plans for playable races beyond the nine we've shared so far!

@Bubbleteaislove, @SpaceWolf, @SunScript, @GrilledCheeseMojito - Stay tuned for more details on artisan classes and mastery as we dive deeper into testing them with you!

@Keonaona - You can check out more on where we've discussed [url="https://ashesofcreation.wiki/Treasures]potentials for treasure hunting here[/url].

@Mangeronio - You can check out which languages we currently plan to support here and regions we plan to support here, and we'll continue to keep these updated with the latest news as we have it!

@LinkSparrow - We'll be continuing to share more blogs and videos with you on the node system (as well as many other systems) as we head into upcoming testing!

@Dranion - You can check out more on UI customizability here, and more on our philosophy around DPS meters and combat logs here.

@SongRune - At this time we've noted that custom music creation will not be present in the game upon release.

@Wrennardx - Looks like someone else already got you a helpful answer around our plans for bulletin boards here.

@Skyri02 - We plan to give you many options to customize your settings and UI as you wish!

@VivaLaPwn, @avoxia, @Rulin, @Hutchy1989, @Shoelid, @Dante Machiavelli, @achereto, @Tyranthraxus, @RowniSciponi, @sivanna, @mortus, @polarbear, @George Black, @unknownwon, @Neurotoxin, @Zettrex, @GodIsHereForU, @Szolo, @Emberstone, @Hakaiju, @Cadac, @Linguistics, @Half Tilt Gamer, @Sago65, @Vhaeyne, @Awrysight, @Zaxsin, @Zence, @Magic Man - Since I couldn't find a direct answer for your question previously, and we didn't get a chance to cover it during today's stream, please feel free to share it again in an upcoming Q&A thread!


I hope everyone enjoyed the stream today and the above answers and information are helpful to ya - we'll see you again soon for our next live stream!
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Next Live Stream + Q&A Submission - Friday, April 30, 2021 at 12PM PDT

Hallo everyone - just a quick update for our glorious friends! Our live stream will be kicking off about an hour later than usual - the new start time is scheduled for 12PM Pacific, and the original post has been updated accordingly!
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